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Now maintained by monkeyman192: https://github.com/monkeyman192/MBINCompiler

Results 24 MBINCompiler issues
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GcBuildingGlobals Line 198 Unknown0x284 This variable is the maximum length of either power wires or teleporter cables (both). I call it MaxWireLength.

I can't seem to find an .exe with the appveyor link. Could anyone help me?

Well I've pretty much lost all interest in NMS, to be honest I think I spent more time working with the MBIN files than I did playing the game :P...

I have been playing with MODELS/COMMON/ROBOTS/DRONE/ENTITIES/DRONE.ENTITY recently, and I realised that when I modified this file the drones did not drop loot any more. After a bitof investigating I realised...

http://www.mediafire.com/file/gv8o381u67gfth5/ANTELOPE.SCENEnormal.exml < MBINCompiler works http://www.mediafire.com/file/o26vu5plvs9ir37/ANTELOPE.SCENEmodded.exml < MBINCompiler does not work http://imgur.com/7eEkMKh How can i edit ANTELOPE.SCENE.exml or other .Scene.exml files from creatures. I want add all assets to each .scene.exml...

So there are no files in game that actually use the GcCreatureSpawnData Template but I noticed it was on here and that it is referenced in the /METADATA/SIMULATION/SOLARSYSTEM/BIOMES/DEAD/DEADOBJECTSDEAD.MBIN (or any...

I'm not sure how feasible this is but if it was a simple change to make MBINCompiler output exml files in the format : ` ActualValue ` Instead of :...

Pottymouth222 has just released [an IDA file](http://www.nexusmods.com/nomanssky/mods/240/?) that could lead to all templates labelling. My attempts to read the file were unsuccesful so far as I don't have the latest...

As discussed in #62 I heavily tested most of the data in this file and here is the final annoted version I can share today. It could be used to...

So I didn't update mbincompiler for a while. Was using build 1.0.128 for ages cause it worked. Decided to update and noticed that the game was crashing when I had...