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Game Crashes using recompiled mbins from latest MBINCompiler

Open brcly opened this issue 8 years ago • 2 comments

So I didn't update mbincompiler for a while. Was using build 1.0.128 for ages cause it worked.

Decided to update and noticed that the game was crashing when I had edited ROOT.MBIN, even though I didn't make ANY changes. This has happened before though.

Here's a comparison of the 2 ROOT.MBIN's, the left one is un-compiled rip straight from the .pak, the right one is simply ROOT.MBIN, not edited, but recompiled with MBINCompiler.

dllhost_2016-09-08_23-04-26

ROOT-NEW.MBIN has 16 bytes missing from it.

ROOT-NEW.MBIN crashes the game on loading screen, when using MBINCompiler build 1.0.164 but works fine with build 1.0.128

brcly avatar Sep 08 '16 22:09 brcly

Try versions 1.0.138 and 1.0.139 1.0.138 works on PROJECTILETABLE.MBIN but 1.0.139 causes the game to crash. 1.0.139 is the serialization hack and byte alignment update.

frognik avatar Sep 09 '16 11:09 frognik

Yeah. Can confirm. 139 broke it.

138 runs fine.

brcly avatar Sep 09 '16 18:09 brcly