MBINCompiler icon indicating copy to clipboard operation
MBINCompiler copied to clipboard

robot entities do not decompile/recompile correctly

Open monkeyman192 opened this issue 8 years ago • 2 comments

I have been playing with MODELS/COMMON/ROBOTS/DRONE/ENTITIES/DRONE.ENTITY recently, and I realised that when I modified this file the drones did not drop loot any more. After a bitof investigating I realised that when mbincompiler decompiles the mbin, it doesn't bring along the droneloot information.

The same happens with the quad and walker entities.

monkeyman192 avatar Sep 17 '16 04:09 monkeyman192

I seem to be having a similar issue, not sure how similar tho. It has to do with the METADATA/GAMESTATE/DEFAULTSAVEDATA, where after decompiling the file all KnownTechs and KnownProducts entries are blank, thus erasing all tech knowledge at the start of the game.

GhengopelALPHA avatar Sep 17 '16 06:09 GhengopelALPHA

There's missing fields in the MBINCompiler / MBINCompiler / Models / Structs / GcDestructableComponentData.cs file. At least one for the loot trigger on destruction, possibly more.

RhesusTOR avatar Oct 04 '16 06:10 RhesusTOR