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Wrapper DLL & SDK for Dragon Quest XI S

Results 25 DQXIS-SDK issues
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So the major problems with the first-person cameras in #6 are fixed now, there's still a few problems I noticed with the movable camera though: - [ ] Player movement...

It's entirely possible I'm missing something but I've had this issue twice now; if I hit the "back" button on my Xbox controller while on the world map/on the ship,...

I got an interesting request today, and thought it would be appropriate to share it here as it may be more within the realm of the SDK for potentially implementing...

The EGS version of DQ XI had an update sometime after noon on 6/10/21, and after that the SDK showed as incompatible. I haven't tested what happens if you actually...

Hello, Dragon Quest XI S has been updated to 1.0.6.0 on the Microsoft Store (was 1.0.4.0 before), when trying to inject DQXIS-SDK, it shows the message that it doesn't support...

Apparently it might not be working with the JP version atm: https://steamcommunity.com/app/1295510/discussions/0/3117025249764261520/?ctp=2 Wouldn't be surprised if the JP EXE is different, unfortunately JP version seems to be region/depot-locked so even...

Does anyone know the status of model/texture modding? I haven't really kept up to date on those, IIRC the original DQXI used some strange maybe-Criware format that UModel didn't support,...

See https://steamcommunity.com/app/1295510/discussions/0/3084376689326469352/ - there Ponii-chan explains `Basically when I enter Tickington, my character runs (or dashes) but the moment I do anything else than running around (i.e. talking to someone,...

Been working on a quick UAsset reader/writer for messing with the DataTables, maybe with some work it could help with other UAsset formats too, but right now it's only really...

There seems to be a lot of leftovers from the games debug menu in the data files, very likely it can be accessed, but something seems to be blocking it?...