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EGS version updated to 1.0.3.0W, SDK now shows as incomptabile

Open aerothorn opened this issue 3 years ago • 2 comments

The EGS version of DQ XI had an update sometime after noon on 6/10/21, and after that the SDK showed as incompatible. I haven't tested what happens if you actually run it, but can do so and report back if that's helpful.

aerothorn avatar Jun 11 '21 15:06 aerothorn

Ah sorry for late reply, I'm happy to update SDK for that version if someone can upload the EXE somewhere (if you don't want to post link publicly you can email it to me, my address is on my github profile page: https://github.com/emoose)

E: I've received the new 1.0.3.0W EXE, many thanks to the people that emailed me, will hopefully have an updated DQXIS-SDK shortly!

emoose avatar Jun 22 '21 15:06 emoose

Alright think I've updated all the addresses, uploaded DQXI-SDK v0.7.6.1 to https://github.com/emoose/DQXIS-SDK/releases/tag/0.7.6.1.

Haven't been able to test it myself since I don't own EGS version, would appreciate it if an EGS owner can test the following and let me know how it goes:

  • Dev-console is unlocked
  • Custom Input.ini works using 'BindFromInputIniOnly' setting in DQXIS-SDK.ini
  • Modded "Camera FirstPerson" console-command works and lets you move around etc
  • Render-fix works for character/monster viewers/fun-sized forge (should render at your proper screen resolution now, with pretty much no aliasing on them, as long as you have TAA enabled anyway)

As always, if you don't want to post results on here (eg. don't have a github account) you can email me from the address on my profile page: https://github.com/emoose

emoose avatar Jun 23 '21 07:06 emoose