Emil Ernerfeldt
Emil Ernerfeldt
You should already be able to implement this rather easily with: ``` rust if ui.add(DragValue::new(&mut value)).double_clicked() { *value = 0.0; // or whatever the default is } ``` and the...
I think this could be an easy fix. Tooltips save their sizes from one frame to another and use that to figure out how to position them so they are...
Duplicate of https://github.com/emilk/egui/issues/1543 ?
What is the use case for this? How would the rounded corners work?
I added integration with [the puffin profiler](https://github.com/EmbarkStudios/puffin) in https://github.com/emilk/egui/pull/1483 to make it easier to a get a rough overview of app performance.
Adding a sense is good, but I think we should add a hover effect to it as well. Everything clickable in egui changes appearance when you hover it. This is...
Ideally it should be drawn behind the row, but that's harder because https://github.com/emilk/egui/issues/1516 isn't done yet. There is a hack for it, by using `painter.add(Shape::Noop)` (see `egui::Frame` for example).
I think this makes sense. I guess interacting with the control would then set the value for all selected entities. This requires some design work. A slider can just be...
There's not much sense in opening an empty menu, and I guess the painting code doesn't handle it well. Seems like you would want to use a normal button in...
Possibly related: https://github.com/emilk/egui/issues/1402#issuecomment-1104530829