Emi

Results 458 comments of Emi

I agree those bitcasts between package parameters are an issue 👍 But I think they're caused by us using symlinks to load packages, not because of code duplication

mach/gpu depends on mach/gpu-dawn, which depends on mach/glfw for now. Dawn exposes some GLFW-specific integration code that is used for the OpenGL backend, currently, but they're moving to a surface-based...

Sorry for `main` being broken, y'all! It was only supposed to be broken for ~24h while I landed the remainder of #403 (had to do this to get some other...

Should be fixed now that #403 is merged! Feel free to open a new issue if you encounter any problems.

@sentalis no worries, thanks for the report! #454 was just merged which should fix that, we'll start testing with the latest Zig version soon (which is what caused this)

I'm happy to accept a PR that adds to the README a succinct explanation for why someone should **consider** using Distroless. If anyone wants to attempt to do this, please...

Would be great to have a section on this that is brief and links to other valuable resources on it. PRs welcome!

Makes sense! I hadn't thought about selection. A border would definitely work. An underline would definitely work, too. Those would give me visual markers aside from the color. Color palette...

I can imagine a world in which Vecty might provide easy integration with a separate project that handles all of the difficult bits (i.e. a project that handles setting up...

@joeblew99 I have a feeling any game engine and web app in general will have very different setup requirements. I'm also not aware of any game engine in Go today...