Emi
Emi
I think we've gotten all of the major discussion points out on the table, so we can do one of two things (whatever you're comfortable with): * Update the proposal...
> 3 ) I dont know if i understand it correctly. Is it about being able to individually load any resource? Well then it will be covered with the low...
> The job to convert PNG bytes -> gpu.Texture and so one is performed automatically behind the scenes by the load() function which we provide in ResourceManager.init. What I think...
That sounds like a great solution! Then we don't have to rely on extension or `checkMagic` either! In the future (not part of library), we could also allow for loader...
Wait, I was confused in #424 - macOS 10 is the version I can't support, we should have working 11.6 binaries? https://github.com/hexops/mach/issues/199#issuecomment-1085306914
Apparently that archive is empty..? Perhaps it's corrupt and Zig's gzip decompressor has a bug? EDIT: Ah, Windows + 7 zip handles it fine though?
https://github.com/hexops/mach/pull/410 brings the image-blur example
Thanks for filing! I filed https://github.com/hexops/mach/issues/196 for the `dawn-from-source=true` bug. Currently, aarch64-linux is not supported, I'd like to get it working soon and it shouldn't be too hard. What needs...
Plan for binary builds: GitHub actions doesn't have ARM runners, but we can just cross-compile. Should be easy, I'll get this working within a few days.
I've thought about this a bit, I think it would be good to have something like this, yes. Supporting a broad range of bindings in other languages would be an...