Emi
Emi
cool! The reason Mach requires an App is because we aim to support browser and android/ios. In these, you don't really get a main function - so the standard idea...
Ooh, sorry, I guess my brain kind of glazed over on that part. For some reason I was thinking of languages that can export C functions as part of their...
I'd love to have something like this. I think debugging WebGPU is still a bit of an up-in-the-air topic, I haven't had time to look into this deeply at all...
Looks like it does indeed just work with DirectX on Windows: 
Looks like Dawn now hides this behind a `#define` `DAWN_USE_VKTRACE` and `DAWN_USE_RENDERDOC`, should add these to our builds
I'd like to have _something_ here, I think, but I'm not sure what exactly yet. You should check out some of Dave Mark's work, and [this thread](https://www.gamedev.net/forums/topic/700989-fsm-bt-htn-goap-other/) in which he...
There's a new room in the Matrix chat about this where Levy and myself are discussing quite a bit: https://app.element.io/#/room/#mach-ai:matrix.org
Hmm, sorry to hear that - it found the Vulkan driver, so I would've expected it to just work. Could you try with `GPU_BACKEND=opengl zig build run-example` ? I'd also...
OK, I see, it looks like we've got a bug in the `gpu/` example with the OpenGL backend detection - I can repro on my Linux machine and am working...
@ozkutuk I can't believe I messed this up, so sorry, the env var is `WGPU_BACKEND` not `GPU_BACKEND` when running from the `gpu-dawn/` directory, my bad! The correct commands are: ```...