embeddedt
embeddedt
If you updated multiple mods, and Moonlight was one of them, this might be https://github.com/MehVahdJukaar/Moonlight/issues/217 (which may be solved by upgrading/downgrading Moonlight, apparently version 1.20-2.11.12 is known to be fine)....
@Atomiiku Your crash appears to be caused by Shimmer.
Closing as there was nothing changed in Embeddium that should prevent joining the game, and there haven't been further reports of this issue on GitHub or Discord, leading me to...
This is likely caused by Lucent using 8 bits to store the [rendered light value](https://gitlab.com/modding-legacy/lucent/-/blob/6883f07e032513f0bc94b135bd09018abea89f47/src/main/java/com/legacy/lucent/core/LucentClient.java#L134). Vanilla only uses the top 4 bits, and many of the functions in vanilla that...
I spent some more time investigating this today, and I'm not sure it's worth fixing, especially since Forge's own lighting pipeline (when enabled) also makes the assumption that only 4...
The first part of the issue is intended behavior according to Nvidium's [code](https://github.com/MCRcortex/nvidium/blob/8727b241f397a6310ad19fb1ec9cc61d23f03331/src/main/java/me/cortex/nvidium/config/ConfigGuiBuilder.java#L24).
We haven't yet implemented the ability for option screens to dynamically hide and show options based on the value of other options (and Sodium never had it), so this is...
Note: the precision issue also appears to cause torch textures to overflow slightly, see https://github.com/embeddedt/embeddium/issues/199.
This can probably be fixed by backporting Iris/Sodium's [enhanced mipmapping algorithm](https://github.com/embeddedt/embeddium/tree/20.1/forge/src/main/java/me/jellysquid/mods/sodium/mixin/features/textures/mipmaps), which I believe was designed to fix precisely such issues.
Unfortunately the video is gone, which 3x3 hammer/etc did you use to reproduce this?