Dan

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I agree with the issue though. I distinctly remember doing this quest on classic and taking a lot of time to get it

> UPDATE `acore_world`.`creature_loot_template` SET `Chance`=10 WHERE `Entry`=2344 AND `Item`=3693 AND `Reference`=0 AND `GroupId`=0; > UPDATE `acore_world`.`creature_loot_template` SET `Chance`=10 WHERE `Entry`=2345 AND `Item`=3693 AND `Reference`=0 AND `GroupId`=0; > UPDATE `acore_world`.`creature_loot_template` SET...

Could you restructure the script to use the more modern form of a ScriptedAI struct? See: https://github.com/azerothcore/azerothcore-wotlk/blob/master/src/server/scripts/Outland/boss_doomwalker.cpp as an example

> The issue with merging stuff without sniffs is that nobody will come back to this to fix it later, because it will appear to be working even though its...

I reckon this one is hard to sniff?

> > I reckon this one is hard to sniff? > > Already sniffed. Legend

> Remember to link the commit: [TrinityCore/TrinityCore@18ad912](https://github.com/TrinityCore/TrinityCore/commit/18ad91284f5e8007eed1b93b1a1753c0c20fcc0b) And credit the original authors done

> yup that seems to be the issue. no `path_id` configured for these mobs yet the `waypoint_data` does exist and they are marked to have waypoints, hence why there errors...

> Might as well make it untauntable. ah yes I see. missed that one. ty