Instance/Ulduar: The two pairs of Dark Rune in Thorim's entryway do not patrol.
Current Behaviour
The two pairs of Dark Rune dudes in Thorim's entry corridor do not move.
Expected Blizzlike Behaviour
The pair closer to the Observation Ring should be patrolling through the straight section of the hall, and the further pair should patrol along that 45 degree section.
Source
Wrath Classic.
Steps to reproduce the problem
- Enter Ulduar.
- Clear your way to the Observation Ring.
- "Observe" (haha do you get it cause observation ring) the two pairs of Dark Rune trash not moving.
Extra Notes
No response
AC rev. hash/commit
a1c644fd3971085d25d16700384110feda6bfdab
Operating system
Windows 10 x64
Custom changes or Modules
Source for both packs patrolling: https://youtu.be/G2EJhb7wCec?t=1685
.go xyz 2084 -110 412 603
Here's what the worldserver has to say about these packs.
WaypointMovementGenerator::LoadPath: creature Dark Rune Thunderer (GUID Full: 0xf1300083da0005c7 Type: Creature Entry: 33754 Low: 1479) doesn't have waypoint path id: 0
WaypointMovementGenerator::LoadPath: creature Dark Rune Ravager (GUID Full: 0xf1300083db000656 Type: Creature Entry: 33755 Low: 1622) doesn't have waypoint path id: 0
WaypointMovementGenerator::LoadPath: creature Dark Rune Thunderer (GUID Full: 0xf1300083da000657 Type: Creature Entry: 33754 Low: 1623) doesn't have waypoint path id: 0
WaypointMovementGenerator::LoadPath: creature Dark Rune Ravager (GUID Full: 0xf1300083db000658 Type: Creature Entry: 33755 Low: 1624) doesn't have waypoint path id: 0
yup that seems to be the issue. no path_id configured for these mobs yet the waypoint_data does exist and they are marked to have waypoints, hence why there errors pop up