Stoian Andre
Stoian Andre
Cesium for Unity 1.7.1. 16 people using a quest vr device (android) experienced this exact crash on their own device atleast once: Abort Reason: terminating (libCesiumForUnityNative-Runtime.so)
It happens from time to time, but sometimes it gets even worse, like staying still for 5-10 seconds just to load what's in front of you. The app uses 18...
https://github.com/user-attachments/assets/cc2c0fcc-d3dd-4985-b89d-dcd8b8d5f8a9
  The vertex mesh assembling mode does this but unfortunately the textured parts are extremely low quality, and as you may know, not having textures on the model itself...
  Both of these screenshots were taken with **maximumScreenSpaceError set to 36**, the app is running on Android _(Meta Quest 3)_ and most of the time LODs are calculated...
Cesium caches all 3D tiles on local app storage without ever deleting them, this means that it adds up from 0 all the way to 10gb quite quickly. My script:...
It seems like when a tile is requested multiple times by multiple clients it can start disappearing and reappearing for everyone at that location https://github.com/user-attachments/assets/10e5a0f6-5d63-4832-9076-9eb03e04eedc If it's not fixable, can...
Missing tiles with lower frame rates due to increased terrain quality and simultaneous tile loads.
### What happened? Based on what I’ve seen, reason is probably either: - Google limiting requests or failing due to server traffic and Cesium doesn’t like that. - Cesium failing...