Stoian Andre

Results 8 issues of Stoian Andre

Cesium for Unity 1.7.1. 16 people using a quest vr device (android) experienced this exact crash on their own device atleast once: Abort Reason: terminating (libCesiumForUnityNative-Runtime.so)

It happens from time to time, but sometimes it gets even worse, like staying still for 5-10 seconds just to load what's in front of you. The app uses 18...

https://github.com/user-attachments/assets/cc2c0fcc-d3dd-4985-b89d-dcd8b8d5f8a9

![image](https://github.com/user-attachments/assets/46a26533-c96f-4e83-9fe0-93cbba64fad1) ![image](https://github.com/user-attachments/assets/ca356430-4b93-4bb7-8cbc-67cfe8ef3dca) The vertex mesh assembling mode does this but unfortunately the textured parts are extremely low quality, and as you may know, not having textures on the model itself...

![image](https://github.com/user-attachments/assets/780a7ecb-e75d-427e-ab2a-560cb1828360) ![image](https://github.com/user-attachments/assets/73f90961-3e92-48d0-ae25-0c7985dc3c77) Both of these screenshots were taken with **maximumScreenSpaceError set to 36**, the app is running on Android _(Meta Quest 3)_ and most of the time LODs are calculated...

bug

Cesium caches all 3D tiles on local app storage without ever deleting them, this means that it adds up from 0 all the way to 10gb quite quickly. My script:...

enhancement

It seems like when a tile is requested multiple times by multiple clients it can start disappearing and reappearing for everyone at that location https://github.com/user-attachments/assets/10e5a0f6-5d63-4832-9076-9eb03e04eedc If it's not fixable, can...

### What happened? Based on what I’ve seen, reason is probably either: - Google limiting requests or failing due to server traffic and Cesium doesn’t like that. - Cesium failing...

bug
needs triage