Stoian Andre
Stoian Andre
@kring How **LONG** does it take you guys to pull this absolutely **essential** feature ?? I've been waiting for **MONTHS** thinking it will be added in the next version..... EVERY...
Update: i am using Google's P3DT, i have 336870912 allocated bytes in the faulty scene, i optimized some scripts and updated some packages and the crash seems to occur more...
> It's hard to say what's going on here. The issue @csciguy8 linked could indeed be the problem, though in that case you should see signs the device ran out...
> Can you try running a debug build on the device and see if it provides more useful information? Will do that when I get the time.
Best possible workaround for now 😁 https://github.com/CesiumGS/cesium-unity/issues/447
No longer originates from lack of memory, the app no longer runs out of memory, and isn't even close to doing so.. **Stack trace:** `Thread 4043\ #00 pc 000000000008b0a0 /apex/com.android.runtime/lib64/bionic/libc.so...
v1.12.0 Cesium for Unity
I believe it happens randomly, maybe cesium receives a rare 3D tile with broken parameters or weird properties and it doesn't know how to handle it ? Just troubleshooting.. Q2...
But it seemingly never occurs in play sessions under like, say, 20 minutes, so it's really weird. And again, not to be confused with the Out of Memory crash, that...