Banzai316

Results 5 comments of Banzai316

``` using FFImageLoading.Forms.Platform; using FFImageLoading.Svg.Forms; // FFImageLoading.Forms.Platform namespace Application.Droid { public static class SvgImageRegister { public static void Init() { Xamarin.Forms.Internals.Registrar.Registered.Register(typeof(SvgImageSource), typeof(FFImageLoadingImageSourceHandler)); } } } ```

See my post on May 22nd, same as @Dresel already pointed out. Call SvgImageRegister.Init()

For Android, change VideoViewRenderer (MediaManager.Forms/Platforms/Android/VideoViewRenderer.cs) ``` protected override void Dispose(bool disposing) { base.Dispose(disposing); //base.Element?.Dispose(); // -- remove this line _videoView?.Dispose(); _videoView = null; } ```

I am able to create images 1280x768 with RTX 3060, so you should be able to go for more. Use Topaz GigaPixel, waifu2x-extension-gui, or realsr-ncnn-vulkan

Seems like my max is 512x512 as well with latent-diffusion.