Eric Lasota

Results 26 issues of Eric Lasota

XMConvertHalfToFloat and XMConvertFloatToHalf both use a large number of integer ops when F16 intrinsics aren't available. It may be faster to do it with floating point operations. XMConvertHalfToFloat has a...

optimization

Adds 2 flags for more control over special floating point values when converting to FP16. May be useful for applications that depend on NaN/infinity for special handling, like using NaN...

enhancement

New BC7 CPU encoder, significantly improves speed and quality. Uses a mix of existing techniques (PCA + k-means clustering/LLS refinement) and a new one that tries to trade index precision...

enhancement
optimization
bc

The current "Compress" functions take all settings as a single flags DWORD and individual parameters, i.e.: ` HRESULT __cdecl Compress( _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD compress,...

enhancement

Windows will automatically request UAC elevation for any executable with "install" in the file name, so antares-install-data.exe probably needs to be renamed.

Type:Defect
Complexity:Low
OS:Windows
Project:Windows

The chapter cinematics are missing. Original movie data is in https://github.com/beepy/ares-movies Apparently the license requires that they're distributed verbatim only, so will probably need to decode them as-is. Pulling in...

Priority:Low
Complexity:Medium
Type:Enhancement
Data

This adds methods to retrieve the game and overlay rects so I can scale and position subtitles in the overlay in a consistent way relative to the game screen.

This adds a few things: - Support for `checkDevice` to FluidSynth, along with a check flag that allows an engine to signal that it will supply a sound font (so...

This adds support for loading Windows ANI and CUR files.