Eric Lasota
Eric Lasota
Just the initial endpoint selector code (a.k.a. the EndpointSelectorRGB and EndpointSelectorRGBA). It's just 8-round Power Method so it can probably be rewritten if that's a problem.
Replaced the Squish dependency with a fresh implementation and fixed channel weighting in the process, merged in an important speed optimization. I think that should be it for any significant...
Configurable per-channel weights is probably the most important. I'm not sure if ASTC support is planned, but if it is, then configurability will become more important because ASTC block configs...
This should be a good change on Windows as well, recent Windows versions have changed fullscreen behavior in a way that there isn't really any advantage to using exclusive fullscreen...
The `stat` call is due to FluidSynth using `fopen` directly unless it is compiled to use stream callbacks (which right now it only does on Android). Unfortunately, `FSNode::exists` does some...
I'm planning on using it, but it's for a game that is still being researched and haven't committed to yet. It has been tested.
Going to hold on the I/O changes pending resolution of #5638 . The main reason for the buffer reads is that I think it is simpler to check the read...
Unfortunately I made a mistake, an earlier version of this was accidentally rolled into the recent set of commits to add preliminary support for AD2044. I've updated this PR to...
I've been seeing this in the latest version as well, it's been going on for a while now. A long list of broken items is displaying in search, all the...
Correction: This still happens in alpha 2, but instead of the items appearing at the top of the search results, they appear in the middle of the search results as...