Edwin Cheng
Edwin Cheng
I can't reproduce it now. (3eb340fa4 2022-08-10) Maybe it is fixed ?
Oh , I forget to turn on the `rust-analyzer.diagnostics.experimental.enable`.
@PinkPanter I just try your PR and It works. Would @beinteractive consider to merge it ?
@brianjkd , Right now you cannot use this package directly in Package Manager by git package dependencies, as "finding packages in subdirectories" is still not supported in Package Manager at...
@brianjkd , It will only works in machine which support compute shader. The reason is it just use reflection to by pass the limitation of LWRP (which do not use...
Indeed, i had this idea before, but we should figure out how following items works : - What is the output of these lower module ? A wasm file +...
On the other hand, if [custom task](http://aturon.github.io/2018/04/05/workflows/) is landed, we can write a custom task to build all the js glue code , html and other assets we need to...
If we have a sub-command, we can go a lot of crazy stuff like preprocessing asset to an bundle, convert file format, etc. I start to think it is a...
Would you mind to provide more information ?
After https://github.com/edwin0cheng/unrust/commit/e004628edb5bba9bea894aa430028de14efecd82 , we moved all transforms code to SceneTree itself to remove dependency of parent GameObject. It is mainly to prevent duplicated mutable references, which is not related to...