eduardo-bertey
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eduardo-bertey
> If you're using `SimpleTokenizer`, you cannot change the dataset. `SimpleTokenizer`'s tokenization depends on dataset. You can avoid that issue by using `ByteTokenizer`. The error is when I enter the...
> Hello, > > I wanted to ask if this project currently supports loading MP4 files at runtime in Godot (not just converting them beforehand). > > * If it...