Eric Chadwick
Eric Chadwick
Lately I've been exporting variants models to ASCII glTFs, then manually editing one of them to add the variant syntax (copied directly from a Sample Model), then copying in the...
Thanks! I found out this is exposed in UX3D's Gestaltor tool. https://gestaltor.io 
I like Ben's idea of reducing parameters, but I think we still need an anisotropyDirection 3D vector because I imagine some models will want to set a direction without requiring...
When I don't want to overwrite existing files, I direct the VSCode to a new folder. It would be nice to add a warning message asking if we want to...
If you stripped names, that makes sense from an efficiency standpoint. However it makes editing much more difficult, if textures are just named as numbers. For example if I'm editing...
How about just naming based on the first instance you encounter then? Art teams rely heavily on asset naming conventions. Ditching them for compression makes sense, but they're still really...
Usually glTFs are distributed in binary form, it's just easier. I keep telling people it's meant to be a compressed display format, not a source format, you shouldn't treat it...
There are two implementations I am aware of: 1. https://github.khronos.org/glTF-Sample-Viewer-Release/ = official Khronos release. 2. http://gltf.ux3d.io/ = early features development, for example KHR_materials_iridescence. I think if we had to choose...
I looked through the VSCode extensions, lots of color pickers, but no one seems to support RGB floats :(
I found a web tool that helps, albeit in a cumbersome way. http://davengrace.com/cgi-bin/cspace.pl 