xaGe

Results 8 issues of xaGe

This occurs on the current code base or the last few nightlies for Linux & Windows builds available from the Discord channel. ![image](https://user-images.githubusercontent.com/9817245/101408801-f02cdd80-38aa-11eb-9c20-877e2478ec18.png) -Open TL, use the default nodes that...

Running compiles from latest main branch code in Windows and Linux trenchbroom-git-v2022.1.r21.g02873a7d7-1-x86_64. Supported assimp model types aren't rendering in TrenchBroom, but also give no missing or unsupported model error warning...

Type:Bug
Prio:2

Just noticed the original issue #365 was closed out when the TrenchBroom 2.0 milestone was passed, but sprites still aren't supported for Q1/H2 (*.spr) or Q2(*.sp2). I searched GitHub 1st...

Type:Enhancement
Prio:2

I've added support for Digital Paint: Paintball 2, a modified Quake 2 engine standalone game via custom GameConfig.cfg and fgd with the help of DP2 community member aapokaapo. It's been...

Type:Enhancement
Prio:3

I've built from src and tried the precompiled binary for Linux from http://triptohell.info/moodles/qss/ and neither one seems to support texture replacements. If I run the windows build through wine on...

Enhancement request for 32x support. Is this a possibility or totally out of the question?

enhancement
wontfix

I've only tested on Linux, but should be the same across all builds if this is related to the move from textures to materials _(my assumption, anyway)_. This is for...

Type:Bug
Prio:2

This has to do with the previously open maps in TB list stored in `~/.config/io.github.trenchbroom/TrenchBroom.ini` and the Windows equivalent under `[RecentDocuments]` header. If you start TB with any map, and...

Type:Bug
Prio:1