xaGe

Results 81 comments of xaGe

> It would be amazing to get updated flatpaks. As someone not using a debian based system getting Trenchbroom up and working has been a huge pain. Until such a...

That would be wonderful.

TrenchBroom has no idea what a Pogo3D map format is. ```{ "version" : 6, "name" : "Pogo3D", "icon": "Icon.png", "fileformats": [ { "format": "Pogo3D" } ],

Supported map formats : { "format": "Quake2" } { "format": "Quake2 (Valve)"} { "format": "Valve" } { "format": "Standard" } { "format": "Quake3 (Valve)" } { "format": "Quake3 (legacy)" }...

It's only creating one folder for userdata. TrenchBroom ships with `/TrenchBroom/games/dirgamename/`. On 1st compilation or engine config you make, it will create the userdata dir based on the game name...

Yeah, this really bothered me when I 1st started making custom TB game profiles, but it is what it is. The option to look for either dir would be good,...

In a perfect world for efficiency, mappers should be using keyboard shortcut keys, not menu entries where at all possible. It's not perfect, but there isn't much of a gain...

> Or should edges from locked layers always be drawn on top of edges from unlocked layers, even if the locked layer is behind the unlocked layer? Maybe it is...

Just like its already done for Quake3. ![image](https://user-images.githubusercontent.com/9817245/219822887-30126e40-998f-48de-9250-3e75e3127a57.png)

Yeah I agree, forcing that on for everyone would not be good.