xaGe
xaGe
> There appears to be a workaround where you can select multiple .wad files (haven't tried an entire folder) in a file explorer window and drag them into the texture...
Not to mention on top of all that, it needs a UI that actually fits well with existing TB design.
No, no news. If there was, it would be on here, I would imagine in the form of a commit or something.
Here is my build script works great on Arch/Manjaro. git clone --recursive https://github.com/Garux/netradiant-custom.git cd netradiant-custom make cd install ./radiant.x86_64  I never tried your PKGbuild script. I will give it...
I did notice some differences in that last action build you made I didn't see mentioned. https://github.com/TrenchBroom/TrenchBroom/actions/runs/7267066845 The rotation tool setting had been removed. I assume it was intentional or...
OK, after playing around with this a bit more it seems just the behavior changed slightly. Before you could select the brush, then activate rotation tool and the Rotation setting...
Even with just cube, cone, and cylinders the shape tool works pretty nice.
I did not, but can in a few hours when I'm home. > @eGax @L-P did one of you confirm that, with the same FGD used in both Quake and...
As far as I can tell the Quake sprites do appear to render correctly in TrenchBroom. I've included a zip with my test sprites, and a small FGD to load...
Yeah, it's definitely weird with oriented sprites.   [sprite_camp.zip](https://github.com/TrenchBroom/TrenchBroom/files/14081822/sprite_camp.zip)