RealTime
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A mod for the Cities: Skylines game. Adjusts the time flow and the citizens behavior to make them more real.
Option, for a citizen to randomly select 2/2 shifts 12 hrs long (8:00-20:00 and 20:00-8:00). Just because that work shedule is also popular.
A early user of Rush Hour and then Real Time, I observed the following issues with the fish industry while Real Time mod is enabled: 1. The night, fish harbours...
I always play skylines with an aim for realism, which is why I enjoy the idea of this mod. My problem that I have with it is that I also...
I'm not sure if this is still an issue, but my campus varsity sports events are getting inconsistently cancelled. I'm wondering what went wrong. [output_log.txt](https://github.com/dymanoid/RealTime/files/5881507/output_log.txt)
Hi, I would like to suggest an idea for the cims behaviour. First, I need to say that I don't really know the inner working of the base game simulation...
It'd be great if there was a way to actually track the current year like it does in a clean install.
I've been playing DLC on campus for a while, but year after year I still can't get any academic works so that the school's reputation will always be at level...
Citizen not found! at System.Environment.get_StackTrace() at NetNode.RemoveTargetCitizen(UInt16 instanceID, CitizenInstance ByRef data) at TouristAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetIndex, Boolean targetIsNode) at CitizenAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetBuilding) at...
Park lights are usually lit under the night, that's the entire reason of why they exist. Imo it's stupid and totally unrealistic to disable them, but at least make it...
I have no clue why everybody is going shopping at midnight, very unrealistic and annoying when citizens should be sleeping. Any idea why? I was thinking maybe day and night...