Steve Yoo
Steve Yoo
delay in AbilitySpecialValue table is _usually_ just for tooltip, unless it is used as a parameter by Lua function
For checked ones, code is right and tooltips are wrong/outdated. Unchecked ones, tooltips/changelogs are right. Blood Mark no longer replaces Vengeance Mark. I think I fixed Rule Breaker revoke duration...
Modifier removal at windup is intended to prevent infinite lockdown with reset. Flag needs to be fixed though.
Actually, I started using PlayerResource:GetSelectedHeroEntity(pid) for all recent releases because it still works when player is disconnected. Same for GetPlayerOwnerID(), or it did 3 months ago when I tested it...
No I just need to change all instances where I use GetPlayerOwner():GetAssignedHero() to GetSelectedHeroEntity(caster:GetPlayerOwnerID()), that will allow script an access to leaver's hero table which contains all information required to...