duckdoom4
duckdoom4
When running the Multi-Threading example (in debug mode) using the DirectX12 renderer I got the following error: ``` D3D12 ERROR: ID3D12CommandQueue::ExecuteCommandLists: A command list, which writes to a swapchain back...
So I'm trying to generate Shader/Material/Resources using shader reflection. I already did this before and had an hlsl solution. Looking through the code I found out you can actually use...
Since 2022 support for cli tools have been added to VS 2022. I've been using it to build and debug my web apps for a while now. I'd like to...
Edit: As stated in the comments below, it isn't quite supported. I'd like to look into the possibility of running renpy directly from VS Code. Maybe with some help from...
It seems mono does support `netstandard2.1` (See the [docs page](https://docs.microsoft.com/en-us/dotnet/standard/whats-new/whats-new-in-dotnet-standard?tabs=csharp#supported-net-implementations), it mentions mono 6.4+). Would love to update to this version to add support for default interface implementation. @kwsch Could...
I have some concerns about the way some of this code is implemented. To name the two I've noticed so far, the llm_math and sql_database chains. It seems these two...
Hi there, me again. Turns out we do have one single table that used the `Progressive` serializer scheme, defined in the fbs using the attributes. ```table MyTable (fs_serializer:"Progressive")``` Since we...
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### Let's add 'intellisense' features to the extension! We're looking to improve this extension even further and would like your help! Our next goal is to include behaviours you've come...
I added the memory protection feature I talked about before. I thought it could be nice to integrate it into the analyzer. For example, `bin\pokemon\data\poke_misc.bin` has an object member field...