Dominik Tugend
Dominik Tugend
### Discussed in https://github.com/advancedfx/advancedfx/discussions/673
- https://bxt.rs/blog/fast-half-life-video-recording-with-vulkan/
It's possible to do a lot with B-Splines, think from user perspective (which think in terms of connected path segments) for the requirements. B-Spline: - **https://en.wikipedia.org/wiki/B-spline** - **A General Construction...
https://marctenbosch.com/quaternions/
### Discussed in https://github.com/advancedfx/advancedfx/discussions/653 Originally posted by **DuKeM-CSGO** May 21, 2021 This stream could output the "NormalTexture" of the world and entities to a mp4 file, and could be used...
This is problematic due to the way the engine works, so not sure if it will ever happen.
Similar to that: http://q3mme.proboards.com/thread/14/3-use-timeline-feature
* [ ] 1. Make multi-threaded, a lot of work on CPU can be done in parallel * [ ] 2. Optimize in Source like in old GoldSrc when shutter...