Dominik Tugend
Dominik Tugend
https://github.com/advancedfx/nSkinz/issues/3 https://github.com/advancedfx/nSkinz/issues/4
The reason is that nSkinz currently deletes gloves it doesn't own. Here is how I fixed it: https://github.com/advancedfx/nSkinz/commit/416df9f84200cd9bba767cdff5dbe436d7e47d30
We actually made a fork a while ago, **that is outdated (aka not working anymore) now**, that added an XUID feature: https://github.com/advancedfx/nSkinz/tree/advancedfx I would have made a pull request, but...
The first alternative was just an idea how I could get it to work, as said above I went for the second alternative and disabled IPV6 for now. Sorry :(
https://github.com/ValveSoftware/halflife/blob/a06e5a1f53bd1b8e2096f1dd33b6adfa44561a00/cl_dll/inputw32.cpp#L494 SDL_GetRelativeMouseState( &deltaX, &deltaY ); deltaX and deltaY get 0, also if you press the windows key to get out of the game you see that the mouse is stuck...
I tried a separate SDL2 test-program (with SDL-2.0.0-7046). SDL_SetRelativeMouseMode(SDL_TRUE); Keeps the mouse in the midle of the window as it should, don't know yet if Half-Life calls that or not...
@alfred-valve : Well yeah, with the custom mod SDL_SetRelativeMouseMode is not called by Half-Life. With the default valve mod SDL_SetRelativeMouseMode is called from inside hw.dll. I think one could do...
I sadly can't reproduce the mousewheel problem. I am more interested in 2), since 1) probably won't work as you said: 1) Try this: - enter the game (map boot_camp...
@RichardRohac @alfred-valve The mousewheel not working might be due to the following: I found this: http://techietalkz.com/2011/04/10/how-to-workaround-for-microsoft-wireless-mouse-5000-scroll-wheel-issue/ > Most (almost all) mouse drivers cause mouse wheel events with a "delta" of...
Well, as expected I ended up being the one to submit the bug to libsdl.org _sigh_ :( https://bugzilla.libsdl.org/show_bug.cgi?id=2147 Though you guys would need to update the SDL2.dll (that is in...