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Sampling system optimizations
- [ ] 1. Make multi-threaded, a lot of work on CPU can be done in parallel
- [ ] 2. Optimize in Source like in old GoldSrc when shutter is closed and the frame is not needed
- [ ] 3. Make use of the fact that frame data and weight is used twice in the common case (except for first and last)
- [ ] 4. GPU acceleration with compute shader