dthv

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Is this a duplicate of #127? I.e. would one need to actually record the movement to achieve this? It might be easier to introduce a second type of "light", (e.g....

Docs built into the client would indeed by nice for offline use. Yet, since docs have some sort of lag, currently, this would probably more confusing then helpful.

I'd love to see some keybindings on the (great!) rotation within the select tool. E.g. * `r` = clockwise rotation (90°, 30°, or 15°; 15° preferred) * `shift` + `r`...

Just some further musings: simply numbering the toolbar seems problematic to me as (1) the toolbar changes depending on the modes and (2) the toolbar changes depending on whether there...

@Kruptein I think I can do this. :) – Unless you want to do it yourself, @ekerstens ;)

I'd say take a look how `~/client/src/game/input/mouse.ts` handles zoom and how `~/client/src/game/input/keyboard.ts` handles keyboard inputs. Edit: The zoom slider seems to be defined in `~/client/src/game/ui/ui.vue`, you might want to se...

Since this will probably appear on the grid layer: A setting to toggle visibility would be nice, as one might need the mark on locations with invisible grid. Of course,...

If I understand you correctly, you want a tool that selects all Shapes of a certain colour (+/- tolerance) and copies them over to the `fow`-layer? Is it really worth...

Ah, thx, I now see what you meant. Would be cool, yet I don't know how hard it will be. :)

Second! For the sake of completeness: An indicator for *flying* tokens has been proposed in #563 while nametags and/or status on mouseover was proposed/discussed in #657