dthv
dthv
Yes, the problem is 0. But, actually, you are either representing 0-99 or 1-100. 0-100 are not 100 but 101 possible outcomes of a roll.
> In so much as are we to represent 0-100 or 1-100. > you are either representing 0-99 or 1-100. 0-100 are not 100 but 101 possible outcomes of a...
@develroo First quote above quotes you, second quote quotes me. Either way, > as d10 does not have a zero value, it means the percentile cannot have a zero value...
As I keep repeating: 0-100 is not possible on a "d100" as 0-100 are, in total, 101 possible values. We keep arguing over something that's probably a typo on your...
So, we have at least three methods of how to represent both 0-99 and 1-100 on the "two-dice-d100". I'm not talking math here, because the dice tool gives users visual...
My problem with "visually representing" is that presentation of dice needs to be consistent with presented number. If a player is used to "`90`+`0` = hundred", they will be confused...
While I support this request (*flying* is indeed something that should be represented on the game board as it's directly related to movement), it also opens the door to "overcrowding"...
Maybe this can be done simply by fixing #389 ? One could then add an effect with e.g. the spell's name and e.g. a 'C' to show that there's aconcentration...
Actually it happens with all dialogues, but the initiative dialogue's snapping is most visible/odd.
This could also be done by re-working the vision tool to be useable by DMs, too.