ds1-e

Results 11 issues of ds1-e

### Describe the bug Calling setElementModel would cause GTA process to claim memory and never free it. It happens for peds, didn't tested other types though. ### Steps to reproduce...

bug

**Describe the bug** When projectile collides with vehicle it returns nil instead of element. **To reproduce** ```lua localPlayer.position = Vector3(0, -10, 3) local veh = Vehicle(411, 0, 0, 3) local...

bug

### Describe the bug If you gonna use bindKey twice, second call will return true and bind function even if it was bound before. I believe (and if i remember...

bug

Disabling it due of being unnecessary (no single OOP call was being used).

resource:editor

Refactored play gamemode. - Fixed memory leaks (timer/vehicle data never got cleared from table upon destroying). - Optimised code. - Disabled OOP (it's not worth to use it for some...

enhancement
resource:play

### Describe the bug As in title, it doesn't happen for other element types. It doesn't account whether player is syncer of vehicle. The way to prevent it is to...

bug

### Describe the bug Currently debugscript doesn't behave accordingly to it's description: ``` debugscript: Modes available are 0 (None), 1 (Errors), 2 (Errors + Warnings), 3 (All) ``` As of...

bug

**Describe the bug** Event won't be called if projectile (rocket) explodes pretty much instantly. **To reproduce** 1. Run code given below. 2. Get rocket launcher. 3. Shoot directly under your...

bug

### Describe the bug Currently voice chat volume is scaled by MTA volume, which it's some kind of issue. Not all of servers provide ability to change volume of custom...

bug

### Is your feature request related to a problem? Please describe. It would be great, if we could choose which debug messages will appear in log file. Currently it is...

enhancement