ds-sloth
ds-sloth
Based on discussion with MaxBrick on Universal-Server, it seems like a good idea to remove some links to TheXTech-compatible assets from the Univ-DB. Please squash and merge to avoid superfluous...
A serious issue preventing the use of the soundbank callback API was fixed in #12, but the release build hasn't been updated yet. This blocks me from using the current...
This is a meta-issue to keep track of engine features planned to be added in v1.3.8. I'm going to implement all of these in the next months and then the...
In the future, it may be useful to edit object graphics directly from the in-game editor with some sort of simple paletted bitmap editor. This issue keeps track of that...
A content creator requested the ability to make more customizable blocks, but a scripting API allowed to access blocks would be very expensive. Relatedly, conveyor belt NPCs are slow and...
In the future, it may be useful to edit NPC options directly from the in-game editor. This issue keeps track of that idea.
Moondust Editor seems to sort blocks slightly differently than TheXTech does. This can cause visual issues when levels created in Moondust are loaded in Vanilla mode or modified in TheXTech's...
This is a planning issue for the future implementation of NetPlay. I was speaking recently with @ChristianSilvermoon about how to handle the case where multiple online players are in a...