ds-sloth
ds-sloth
I recently started work on a stripped-down library fork of this tool for use in a conversion toolkit. While doing some profiling I found that the hottest code was in...
This is a minor change to the CMake build script to facilitate integrating this library as a (possibly nested) dependency of a project which disables PIC. I'm aware that upstream...
When the cursor is an NPC, click the top layer of ground to automatically place a grass containing the NPC. Suggested by Mr Mustache on Discord.
This will require a number of steps: - [x] Shrink the screen shake state structure by using smaller data types. - [x] In modern and classic mode, maintain separate screen...
The current SDL2 build for Vita has some issues with the render viewport. We need to resolve these before the 1.3.7 release.
This issue would add a stick to the touchscreen controller. The details are not clear yet but I may base it on the Sonic CD mobile port's stick because I...
The editor UI is currently cluttered with a 24px Chinese pixel font. It will be good to make the editor robust to fonts between 16px and 24px.
In Valtteri's Island - Revisited, this level (`07 Sakkehari Desert.lvl`) includes some NPCs whose activation event includes hiding their own layer. They are currently shown as shaded, but should not...
This is a technical issue and I am making it here so that I can track commits related to it. It will improve the game's performance, especially on Emscripten, and...
While speaking with a user in the Equipo Estelar Discord, I found it unexpectedly difficult to provide guidance for adding a custom tileset. It will be nice in the long...