ds-sloth

Results 38 issues of ds-sloth

This branch has been totally reworked; please see the edit history for historical information about the PR. This branch includes some changes and ideas for the updated user data path...

Here I've implemented a page-based menu for save slot selection following Wohlstand's work for #638. This keeps the menu a uniform height and the menu header in the same position,...

enhancement
UI

A number of people have expressed interest in the idea of resizable warps. I really like this idea, especially for loop warps, but have a few concrete questions I'd like...

gameplay enh.
SMBX-38A

**Describe the issue** The vanilla game exhibits some strange behaviors when NPCs come onscreen during a `FreezeNPCs` event, and the vanilla bug fix made in #180 is not completely satisfactory....

NEED A TEST
vanilla peculiarity

Some tasks should be completed to make medal tracking fully user-friendly before the 1.3.7 release. - [ ] Decide whether to enable by default, let's discuss in this issue -...

enhancement

This is a low priority bug since it requires a cheat to discover and doesn't penalize the player at all, but it could be useful to figure out to improve...

vanilla bug

In #450, a significant optimization was added to the NPC section check code. This resulted in some bugs when there are section changes with overlapping sections. We disabled the optimization...

NEED A TEST
compatibility
performance

@ThatRoadRunnerfan727 suggested this idea recently. It would be interesting to add more controller bindings for the editor to enhance the user experience and reduce the amount of cursor aiming necessary....

enhancement
editor

Now that we have >2P support, especially in battle mode, it will be nice to allow creators to set more than 2 spawn points. For the purposes of this issue,...

gameplay enh.
asset customization

I found this bug while testing some work for #269, and thought it caused by my experiments, but no, this is actually a pure vanilla bug (tested in SMBX 1.3)....

NEED A TEST
critical X64 bug