Daniel Russel
Daniel Russel
To complement AttributeOptimizer. Add support for ParticleIndex based specification and deprecate Particle based methods.
Currently it won't transform the alternatives.
Handling particle size and things like that.
Have set return a ref in C++ so they can be chained. Have the constructor in python take named arguments like selection. Have default values for arguments. Support general dimension....
To properly detect if two things are part of the same nested rigid body. Semantics are not clear.
Need to remove the old ones as part of a cleanup step (in the check common problems script).
As it always has to be run and .cpp files aren't picked up without running cmake, so picking up headers isn't really all that important. Relates to #694
Can provide a conversion operator in Vector3D and a constructor from Vector3d. Pulling in the eigen headers into everything may have a significant impact on compilation time though. Unfortunately, forward...
That can be used as the implementation of NearestNeighborsD which will be more flexible (since it can support boxes) than the current impl and not require CGAL.
eg for Score - `evaluate` that is overloaded to take indexes and particles - `do_evaluate` that is the implementation (and calls `evaluate_index` by default) and takes indexes - `evaluate_index` that...