Daniel Russel
Daniel Russel
and how they compare to handwritten scores
setup_particle can register a destructor object with the Model that gets called when the particle is removed from the model.
- Use a Predicate to verify collisions so that RigidBodies can be used. - maintain a ClosePairContainer and use something like Distribute to divide up list of particles so checking...
That way it can take indexes also as input and things look pretty uniform.
Need to disable comparison and hashing in that case. Just direct it through an overloaded function or something.