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Reverse-engineered HLDS

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Hello, How to emulate steam ID for fake clients when real client type status command?

- [x] PF_precache_generic_I - [x] PF_precache_model_I - [x] PF_precache_sound_I - [x] SV_CheckUserInfo - [x] SV_AddResource - [x] EV_Precache - [x] SV_ClientPrintf Resource hooks related to [#248](https://github.com/s1lentq/reapi/issues/248) `SV_CheckUserInfo` [#238](https://github.com/s1lentq/reapi/issues/238) `SV_ClientPrintf` [#903](https://github.com/dreamstalker/rehlds/pull/903#issuecomment-1059751985)

the issue trying to resolve is console getting spammed with: `WARNING! System::RunFrame: system time difference

Our game dll is using libcurl to do http requests, it works fine with the original hlds engine binary, but if we try to use rehlds it crashes? (ubuntu 18,...

Hi, I wonder whether I am missing some dependencies or something? Here's my output: `./build.sh --compiler=gcc --jobs=4 -- The CXX compiler identification is GNU 12.0.1 -- Detecting CXX compiler ABI...

More info here: https://github.com/dreamstalker/rehlds/issues/855 Also, review this: https://github.com/dreamstalker/rehlds/issues/798

Default value seems to be low. https://github.com/dreamstalker/rehlds/blob/22a00eff892c9bee807773120818dc2337f632e8/rehlds/engine/sv_main.cpp#L130 An example on cs_assault (official map): https://imgur.com/lv7Dvie The question now is, what will be a better value?

Need `fps` command for hltv to set fps via rcon or console.

?>protocol **Syntax: protocol Current protcol version is 48**

I got random files instead of HLTV.tga ! It contain tempdecal.wad and other trash! Please fix this. Example files instead of HLTV.tga: [cstrike_downloads.zip](https://github.com/dreamstalker/rehlds/files/9047680/cstrike_downloads.zip)