Dr-J
Dr-J
Has anyone tested this as would like feedback before I push
I have made a few changes. Could not reproduce the NPCs going missing, but I think I have found out why that was happening (nothing to with targets as this...
none of the guards have wp they all just follow saeed that in script is to move the guards into position while waiting for second gossip option to be selected...
Know I previously used similar for https://github.com/TrinityCore/TrinityCore/issues/14791 but was never committed as was said should be in CPP but works perfectly well since it still uses predefined encounter states from...
And I writ the below a while ago but this was to set instance boss states for the rest of bosses which are in SAI to save boss state on...
Ok on investigation seems sai for Dire Maul north bosses was never committed either https://github.com/TrinityCore/TrinityCore/issues/24115 this is additions to my previous commit https://github.com/TrinityCore/TrinityCore/commit/170794a0298364b13312a65abd8738ea298723dc which before bosses where defined in cpp...
Another dm update I found ~~~sql UPDATE `smart_scripts` SET `action_param3`='1' WHERE `entryorguid`=179485 AND `source_type`=1 AND `id`=2 AND `link`=0; ~~~ related to https://github.com/TrinityCore/TrinityCoreCustomChanges/commit/bf6762032d81cdec0638db60f19a172034a57a42 So fixed trap does not despawn when broken...
Well it must be current tc does not like the condition as been made attackable is handled by ooc event but this is blocked until condition is met or immol’thar...
Just out of curiosity does brann and doren/loren still work when assembly of iron dies in ulduar as that was using same (ooc & bossstate condition)
well seems issue maybe that immol'thar is not setting boss state when killed As after killing immol'thar on https://tcubuntu.northeurope.cloudapp.azure.com/ all boss states in Diremaul still return not started. Try using...