Doug Binks
Doug Binks
You should not be setting `GLFW_BUILD_WIN32` to `OFF` for Windows builds. This config variable references the Win32 API, which is for both x86 and x64 Windows builds. This configuration variable...
@ms2010gamer To be more clear: Do **NOT** define `GLFW_WIN32`. This is an internal config. Apologies for not making myself clear.
I am closing this issue as the above advice should have fixed it.
I am using `glfwWaitEvents` with Dear ImGui and have not observed this on Windows 11 - although `glfwSetWindowAttrib` is being called every frame it isn't causing any events to be...
> About the more advanced debugging tools you mentioned, I'm using vscode with gbd, which probably don't have those capabilities You can [download and use Process Explorer from Microsoft](https://learn.microsoft.com/en-us/sysinternals/downloads/process-explorer) to...
Note that I have earlier proposed that `glfwWaitEvents` [might ignore non-GLFW events](https://github.com/glfw/glfw/issues/685#issuecomment-416167614), however this could break some people's code so would likely require an extra attribute.
I likely won't have time to run the example.
Take a look at the [documentation on Dependencies for Wayland and X11](https://www.glfw.org/docs/latest/compile_guide.html#compile_deps_wayland).
XQuartz is not QuartzCore, so this does not use X11. The latest [build documentation does now include QuartzCore in the instructions](https://github.com/glfw/glfw/blob/8e15281d34a8b9ee9271ccce38177a3d812456f8/docs/build.md?plain=1#L408) but this is not in the online version yet....
Closing as likely accidental, see #2194 for reference.