Doug Binks

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Apologies for the delay, but I have now merged this. Many thanks!

GLFW is actively maintained. We fluctuate in how much time we have to dedicate to GLFW, and you'll likely notice in the commit timeline that there are bursts of activity...

Many thanks for the offer, however GLFW does not currently take donations.

Hi all. I've not responded on this thread since March because that response still applies. If you take a look at GLFW releases over the last decade you'll see that...

@Fox2Code Many thanks for this but whilst I use a similar `dev` branch on my own git repositories we've decided not to do this for the moment on GLFW.

> . The error only triggers with kotlin/jvm, while I can verify that using C (or Rust) has no problems on wayland (or x11 + egl). From what I can...

Thanks, that's useful extra information - I think this is still external then, but likely a driver issue.

> Unable to get device connection / disconnection event! I have to twist in unnatural way to do it. Could you provide more detail, such as the device and what...

> Do the artifacts go anywhere? No, this build file is only used as a quick test for commits. Since GLFW supports systems not available in Github builds the releases...

@lizelive This PR doesn't create binaries for Windows ARM64 and as such doesn't fix https://github.com/glfw/glfw/issues/2163 The build workflow is used to check submitted code in PRs. Adding Windows ARM64 to...