Jordan
Jordan
If checking the depth size against max allowed radius should be done for fillr then it should also be done for fill, otherwise, the checkmaxradius in fillr should be removed,...
The depth is subtracted from the height of the player in the fillXZ method in editsession https://github.com/EngineHub/WorldEdit/blob/master/worldedit-core/src/main/java/com/sk89q/worldedit/EditSession.java#L1007. Using Integer.MAX_VALUE causes an overflow with negative values, so changing the default depth...
Separate to that (which would just be a bound to Integer.MIN_VALUE I suppose), should the depth be able to be larger than the max radius configured? There are also other...
The destination of the move should be able to be changed in the event. Also, the FORCE result needs to be implemented (the event call needs to be moved further...
I cannot see how this is remotely related to FAWE. It seems almost certain to be an issue of both "scripts" running at the same time. It's also possible that...
I think at this point the issue can be closed? It effectively no longer exists, and I see little reason to add a workaround for schematics at this point. @IntellectualSites/fastasyncworldedit-team...
It is possible using [schematic generation](https://github.com/IntellectualSites/PlotSquared-Documentation/wiki/Schematic-Generation) to have a plot that does not appear square, however, the players will still be able to edit the full square of the plot....
With the introduction of road flags, this should be relatively trivial to implement into the code
I believe I'd found the root cause of this some time ago, but have since forgotten and I cannot find it again :))
The issue in question is nothing to do with the clipboard being closed by any history, and has nothing to do with a players' history, it's also actually nothing to...