Jordan
Jordan
A check for the block being outside the min/max build heights of the plot area would also be an idea. See the usages of `PlotArea#buildRangeContainsY` in other events (I'm assuming...
v7?
This can be achieved using plot schematics (though the player will obviously be able to remove any road that is on their plot)
This is already possible. For support on how to do it, visit the Discord
Whilst this is relatively simple to implement using metadata, having any form of persistent "setting" would require database-storage and therefore likely a UUID cache kept in memory as entities won't...
I think a config option to change the default for whether a merge is removed on clear or not would be a good idea. Also implementing a `/plot unlink `...
fixed (ish) in v5 #2708. It's an inelegant solution, so I've changed the name of this issue and left it open
We _could_ use the plot backup system to save a compressed snapshot of the plot before being built on. This would likely best be saved when the plot is claimed,...
If `/plot toggle chat` then there is a bug in the command
Ah I see, my bad - reopening