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Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.

Results 11 three-gltf-viewer issues
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I want download separate animation clips from gltf file(animation packs) but there no option to download

As reported at https://blenderartists.org/t/when-exporting-gltf-from-blender-multiple-meshes-appear-in-the-morph-target-in-the-viewer/1523555, the morph target controls would be more usable if they were grouped by parent mesh, rather than separated for each mesh primitive. All primitives in a...

enhancement

Now animation plays in loop, i have one suggestion to give functionality to user to choose loop or play once.

enhancement

Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 4.5.0 to 4.5.1. Changelog Sourced from vite's changelog. 4.5.1 (2023-12-04) fix: backport #15223, proxy html path should be encoded (#15226) (41bb354), closes #15223 #15226 Commits c075115 release:...

dependencies

![image](https://user-images.githubusercontent.com/470477/180822234-f94f4cd6-0eec-4a5d-ba76-75463faa195e.png) It doesn't seem possible to enter values above 1 on the playbackSpeed slider (even when entering manually). Is this by design? It would be nice to be able to...

enhancement

select Camera001_Orientation [https://raw.githubusercontent.com/wasabia/three_dart_example/main/untitled.glb](https://raw.githubusercontent.com/wasabia/three_dart_example/main/untitled.glb)

question

Testing this model: https://sketchfab.com/3d-models/low-poly-car-chevrolet-c10-pickup-1963-679354c151984747bb74310ec5af8995#download If I enable/disable the grid, depth information is being lost and some backfaces show through the front of the vehicle. Possibly related to this line: https://github.com/donmccurdy/three-gltf-viewer/blob/d428e8f7ed2bf054c3aa62b0835d129d46d6fbe0/src/viewer.js#L510

bug

Hello, I have attached a simple model (a 5-vertex pyramid with some colors) generated by a tool of my own, so there's still a possibility my exporter is buggy, though...

bug

This took me close to an hour to figure out what was happening. I have an asset that is an explosion, and the 2 mesh objects scale from 0 to...

enhancement

Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 5.1.6 to 5.1.8. Changelog Sourced from vite's changelog. 5.1.8 (2024-09-19) fix: avoid DOM Clobbering gadget in getRelativeUrlFromDocument (#18115) (5caa08f), closes #18115 fix: fs raw query (#18112) (03f1033),...

dependencies