three-gltf-viewer
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render with GLTF Camera not work
select Camera001_Orientation
https://raw.githubusercontent.com/wasabia/three_dart_example/main/untitled.glb
Comparing in Blender and https://sandbox.babylonjs.com/, it doesn't seem to me like this camera is in the correct orientation:

blender and babylonjs vs three-gltf-viewer
@donmccurdy
Thanks! I'll reopen this. I'm not sure what's happening yet, and whether it's a bug in the viewer, three.js, or simply a difference in adapting the glTF camera aspect ratio to the actual aspect ratio of the page.