Don McCurdy

Results 265 issues of Don McCurdy

In case you'd like to have this on the list; no worries if not!

**Describe the bug** When used programmatically with `exec()`, only the first variadic argument is passed to the command. **To Reproduce** Steps to reproduce the behavior: ```ts const { program }...

**Is your feature request related to a problem? Please describe.** My CLI has a growing number of commands that work independently — I don't think they make sense as subcommands—...

feature

**Describe the bug** When the synopsis of an option is long enough to wrap to the second line, it breaks coloration by extending its color to the description in the...

bug

**Is your feature request related to a problem? Please describe.** Caporal.js sorts my options alphabetically. I find this more limiting than useful — if I wanted the options sorted it...

I've been importing from `gl-matrix` with the following syntax: ```js import { determinant, getRotation } from 'gl-matrix/mat4'; import { length } from 'gl-matrix/vec3'; ``` My code builds correctly (microbundle 0.13...

Current use pattern appears to be: ```html ``` ```js var el = document.querySelector('a-box'); scaleCtrl = document.querySelector('[name=scale]'); scaleCtrl.addEventListener('onChanged', function (e) { el.setAttribute('scale', { x: e.detail.value, y: e.detail.value, z: e.detail.value }); });...

Currently the APIs available for reducing draw calls include: - [`InstancedMesh`](https://threejs.org/docs/?q=instanced#api/en/objects/InstancedMesh) - [`BufferGeometryUtils.mergeBufferGeometries([a, b, c, ...])`](https://threejs.org/docs/?q=buffergeo#examples/en/utils/BufferGeometryUtils.mergeBufferGeometries) I think we might be able to solve some common difficulties with reducing draw...

Suggestion

Related: - https://github.com/mrdoob/three.js/issues/24377 - https://github.com/mrdoob/three.js/pull/23368 In my opinion, any aliases in exported modules should be under the `three/*` namespace. Otherwise, it looks like an import from an unknown NPM module...

After implementing a function for sorting instances of a THREE.InstancedMesh, it turned out to be more code than expected and I thought we might want a helper function here. The...