donizettilorenzo
donizettilorenzo
Any chance to see the in-game SSAO with better resolution and temporal stability?
First thing first: THANKS, this is simply great! Second: to avoid the use of reshade on top of your plugin is it possible to add some basic filters (applied in...
Is it possible to add the possibility to remove the "unnecessary" HUD elements, like the 4 augmentations section and the "Mark and Track" section (with the related "Hold to mark"...
Windows 10 + MSVC 2019 + CMAKE 3.15 LLVM 9 and Clang 9 successfully built and found, but CMAKE gives me this error, configuring the project for MSVC: _########## The...
Must report here or elsewhere? Unreal+Oldunreal (WIP) patch. And maybe a lot of OpenGL 2.1 applications.
Using "mesa3d-21.0.0-rc5-release-msvc.7z" Gallium=llvmpipe -> perfectly working Gallium=D3D12 -> perfectly working Gallium=zink -> ?!?!?!?!
take a look: https://postimg.org/image/p4e759i31/
Pariah pixel shaders effects are simply wrong (motion blur, bloom). dgVoodoo2 renders them correctly. Please fix!
Using a build from the master tree the reverb is ALWAYS active (in the intro videos too!) and the only paradoxical way to disable it is to "enable" EFX in...
Frostmourne -> no killed minions list Please check the Monstrous Parrot list