donizettilorenzo

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And a simple question: can you describe in detail the "lighting fix" done in DC version of the lighting model and the differences among the 3 choices?

Thanks! So putting ReShade on top is not problematic, right?

Perfect. I have only ONE concern. ReShade debanding is so "brutal" on medium (low is literally not removing the banding) that it removes the lighting banding but eats a big...

lossless PNG (Chiron building elevator door): ![2](https://user-images.githubusercontent.com/1938669/80410585-1cbb5880-88cb-11ea-966e-c78ae1d6cda9.png)

This is what a 64 bit rendertarget can do (screenshot from the lastest beta of The Dark Mod now implementing 64 bit rendertarget to avoid the banding) 32 bit: https://postimg.cc/wyPFPp2Q...

Just see the banding of the sky! (full image and look below) In DXHR the banding is more heavy and evident (I will provide a ascreenshot or just look at...

Here's the banding (PNG image, so no compression artifacts) https://ibb.co/JHG7fJR

Thanks! Only asking (not really an important aspect, of course, but still is it possible with your injector? )

So, here's the surprise! https://www.nexusmods.com/deusexhumanrevolution/mods/7 Using the shader injection.....so maybe you can add this feature in the future :-p

DC *fixed* lighting model IMHO is perfect. Or the "original" re-implementation is missing something but maybe it was always so flat. And there are the SSAO differences too to take...