Results 7 comments of Maxim Kamalov

[Hardhat](https://hardhat.org/) seems to belong here very much. I would make a PR, but I'm not sure how to word its short description nicely.

I would love this analyzer. Very useful for Unity programming or any other C#-gamedev.

Also, inversely, would be nice to have an option for **no** support for gamepads. With age, they generate false input easily and not always do their drivers allow setting dead...

I confirm it, can't make it work too.

AFAIK, it doesn't improve Quick Search in any way. It's an alternative for `FindObjectsOfTypeAll()` and similar methods.

Thanks for the information, didn't know. I guess we can use GoQL from SelectionGroups then. It's still [public](https://github.com/Unity-Technologies/com.unity.selection-groups/blob/836b59423fd3f5cacd352f23a0430b3ffbfc29e7/GoQL/Runtime/GoQLExecutor.cs#L12), so it should work without any weird hacks. Of course, if the...

Thanks for your feedback, I didn't even remotely think about half of this cases to test. I shall fix these issues.