Drew Fillebrown
Drew Fillebrown
Implemented in https://github.com/BabylonJS/BabylonNative/pull/1146.
> > The iOS product bundle identifiers need to be changed when building locally for development purposes > > Why? What problem is this solving? Not too familiar with product...
Now implemented in https://github.com/BabylonJS/BabylonNative/pull/1146.
No `pitch` field for sources?
> Hi, > > I was wondering where the progress of the audio engine V2 was ? If there was any idea of when this might be available/planned ? >...
Definitely not going to be in 7.0. @FrameBuffer4096 are there any particular features you would like to see in the new audio engine?
> Will it be for version 8 or is it abandoned? It is not abandoned. I am hoping to spend more time on it after the 7.0 release.
> @capnm is FLAC supported in major engines? From my quick research Unity only supports .aif.wav.mp3 and .ogg > > We would be specifying that all engines would need to...
> Love the idea of having community help getting this implemented! @bghgary thoughts on this? Could @matthargett pick up where Nick left off? I was able to hack together a...
I'm not sure this is the right fix, yet, but it gets the build working for BabylonNative on older versions of Xcode.